Rust Update das Große PVE Event…

Hallo Leute,

es freut mich euch das neue Rust Update vorzustellen. Die Engine wurde vollständig geupdated und neue PVE Features sind hinzugekommen!

Das Besondere ist die neue Unity 5.2.0 Engine, die einiges an Verbesserungen bietet. Auch für den Multiplayer und die neue PVE Erfahrung wird viel neues kommen.

Durch konstante Updates und ständige Entwicklung wird das Spiel mit Abstand, eines der bekanntesten Early Access Games bleiben. Wir bleiben also gespannt was uns zum Release dieses Games erwartet da es schon einige Änderungen im Spiel gab.

Screenshot des neuen PVE Helikopters:


Gesamte Liste aller Features:

  • Upgraded to Unity 5.2.0
  • Fixed various mid-gameplay stuttering issues (some improvements require 64bit)
  • Updated how we define ironsights to be more accurate
  • Can wear hats with bandanas
  • Added holosight weapon mod
  • Unified viewmodel FOVs
  • Can drop weapon attachments on weapons to equip
  • Weapon slots shown on icon
  • Weapon attachment sounds when attaching
  • Fixed allowed to put any item inside weapon slots
  • Fixed signs sometimes having no image
  • Weapon attachments now lose condition
  • Admin give commands can take a partial item name
  • Fixed weapon attachments disappearing after walking a long way
  • Fixed NRE disconnect in NetworkDestroy
  • Fixed a condition where the player could get stuck in a wounded state
  • Added admin.mutevoice <player>
  • Added admin.unmutevoice <player>
  • Added admin.mutechat <player>
  • Added admin.unmutechat <player>
  • Fixed arrow disappearing in bow viewmodel
  • Fixed pumpkin falling through world
  • Show last death info on server join (if there is one)
  • Fixed death screen sometimes not showing
  • Added indexes to databases
  • Fixed menu music playing over loading music
  • Added global.streamermode <0|1>
  • Improved screen overlay shaders (normal mapping, dynamic lighting)
  • Improved deferred decal system (ambient light, reflection probes, emission maps)
  • Improved non-authoritative client side projectile prediction
  • Fixed projectile tracers ending one frame too early
  • Added flags for client side effects and attacks to projectiles
  • Disabled small furnace smoke because it looked weird
  • Added memory usage/garbage collections to perf 2/3
  • Made building LOD switches more accurate
  • Increased the LOD and batching grid size (faster LOD refreshes, less draw calls)
  • Fixed certain far objects being temporarily invisible between spawning and batching
  • Optimized UI event system (saves 1-2ms per frame)
  • Fixed airdrops being allowed to drop on powerlines
  • Wood type gate ingame
  • Improved external wall stone visuals and the barbwire on top deals damage
  • You can do „spectate @<name>“ to spectate non player entities
  • Fixed beartrap looking unarmed when it was armed
  • Fixed opening chat when typing in the console
  • Fixed holdtype could be wrong on initial encounters

Mehr zu dem Update:


Viel Spaß beim Rust spielen!




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